10mm pistols are pistols that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Shelter, Fallout: New California and Van Buren. 10mm pistols are sidearms using the 10mm ammunition that was common before the Great War. They were used extensively by the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while in the military such pistols were being You're shot in the head by one at the very beginning of Fallout: New Vegas. It's entirely unremarkable except for being extremely plentiful and cheap (and its ammo being just as plentiful, and cheap). Weapon mods: Extended mags - +7 rounds per magazine. Scope - adds a 2x20mm short range scope with 1.6x magnification. This mod adds a very large sniper rifle, known as the Hyena Infra-Dead to Fallout: New Vegas. The gun deals extremely high damage but fires very slowly. The weapon is highly accurate, being able to put accurate fire from over a mile away. The weapon features new projectiles, new textures, new meshes, and a rather beautiful explosion. The railway rifle is a improvised weapon that pneumatically fires railway spikes at high velocities, typically with enough force to sever and pin limbs to nearby walls or objects. Railway rifles are a uncommon sight in the wasteland, only being present in Appalachia, the Capital Wasteland and the Commonwealth. Laszlo Radford and Tinker Tom are some of the only known users of railway rifles. In ok. so the best stealth rifle is christine's silenced sniper rifle. if you use an automatic pistol like sleepytime at close range the missed shots are going to hit cans and walls and stuff and alert people. might be better with a knife. for silenced close range weapons theres the .45 auto pistol. the unique variant does ALOT of damage but isn't Energy doesn't have any silent weapons, if you don't care about that though, they are similar, but energy is probably a little better. FreeMan5407 10 years ago #6. energy weapons are better IMO , GUN only have 2 advantage: 1) some have a silencer & 2) better HP (easy to mantain) energy weapons have better ammo, easier to get ammo ( only 3 ammo Holdout weapons are weapons which can be sneaked into areas where weapons are normally confiscated, primarily seen at the three Strip casinos: the Gomorrah, the Tops, and Ultra-Luxe. Weapons classified as holdout weapons depend on the player character's Sneak skill, though the lists are rather limited regardless. Internally, these lists are referred to as "Holdout Weapons" and "Improved The Q-35 matter modulator, officially called the Quantum plasma modulation matter injection rifle version 35 is a unique weapon in Fallout: New Vegas. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial
The Backwater rifle is a unique lever-action rifle in the Fallout 3 add-on Point Lookout. The Backwater rifle boasts the highest damage-per-shot of all 10mm weapons in Fallout 3, while also possessing the second-highest damage-per-shot of all rifle-type weapons. However, despite this weapon's attacks and critical bonuses each being 5 damage lower than those of Lincoln's repeater (resulting in
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  • fallout 3 new vegas weapons